AI Insights · Timothy · January 2022
Top 5 Tycoon Games in Netherlands Q4 2021: Performance Insights
Discover the performance trends of the top 5 tycoon games in the Netherlands for Q4 2021, including downloads, revenue, and active users. Data sourced from Sensor Tower.
In the fourth quarter of 2021, the top 5 tycoon games in the Netherlands saw varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, with data sourced from Sensor Tower.
Hay Day by Supercell achieved significant milestones in weekly revenue, peaking at approximately $115K in the last week of November. The game also saw a consistent rise in weekly downloads, culminating at around 11K in the final week of December. Active users for Hay Day showed an upward trajectory, increasing from 242K at the start of the quarter to over 426K by the end of December.
Family Farm Adventure from Century Games Pte. Ltd. experienced a notable increase in weekly revenue, reaching around $38K in the last week of December. Weekly downloads fluctuated, with a peak of approximately 11K in the first week of November. Active users for the game varied, starting at about 7.4K and ending the quarter at over 15.7K.
Family Island — Farming game by Melsoft saw a steady increase in weekly revenue, peaking at approximately $32K in the week leading up to Christmas. Weekly downloads for Family Island remained relatively stable, with minor fluctuations and a peak of around 5.9K in mid-October. Active users showed a gradual increase, reaching over 11K by the end of December.
Township from Playrix maintained a consistent performance in weekly revenue, peaking at approximately $60K in mid-December. The game experienced a varied trend in weekly downloads, with a high of around 6.4K in the last week of December. Active users for Township fluctuated but remained robust, ending the quarter at around 57.7K.
FarmVille 3 – Farm Animals by Zynga Inc. saw its weekly revenue rise steadily, peaking at approximately $5.9K in the week before Christmas. Weekly downloads for the game showed a peak of around 9.5K in the second week of November. Active users increased significantly, reaching over 17.6K by the end of December.
For more insights and detailed analytics on the performance of these games, visit Sensor Tower.